![]() At WWDC 2011, Cut the Rope won an Apple Design Award for the iOS platform. CUT THE ROPE LOGO PSPĪt the 11th Annual Game Developers Choice Awards (2010), Cut the Rope won in the "Best Handheld Game" category, beating such prominent contesters as Metal Gear Solid: Peace Walker and God of War: Ghost of Sparta, which debuted on PSP that year. Jon Mundy of Pocket Gamer was equally positive, calling it "bright, imaginative, and supremely polished". ![]() ![]() GameSpot has described it as "fresh, challenging, gorgeous, and highly entertaining". IGN has praised the game for having "the addictive qualities of Angry Birds – great puzzles, near-perfect use of touch controls, and cute personality". The aggregator website Metacritic has a score of 93 out of 100 based on 14 reviews, a rating of "universal acclaim". Pocket Gamer Readers' Choice Award 2012 Ĭut the Rope was received well by critics. Reception īritish Academy Video Games Awards 2011 The BlackBerry version of Cut the Rope was released to BlackBerry World following the announcement of BlackBerry 10 in January 2013. In January 2012, a limited version of the game was published as a browser game for HTML5 browsers. The DSiWare version was released Septemfor Europe and November for North America on Nintendo DS ( DSi), and Augfor Nintendo 3DS users. CUT THE ROPE LOGO ANDROIDThe Android version was released in June 2011. CUT THE ROPE LOGO FREEThis was followed by a free version with fewer levels for each device, called Cut the Rope Free and Cut the Rope HD Free respectively. ZeptoLab chose Chillingo over Freeverse because they felt Chillingo's player base would be a "good fit" for Cut the Rope 's target audience. ZeptoLab chose Chillingo as the publisher, different from the publisher of Parachute Ninja, Freeverse. Much of Om Nom's features were designed after a two-year-old baby to make it cute, and ZeptoLab worked on its animations and sounds to give it charm. When they had the idea of delivering candy to a little green monster, they found the idea both absurd and adorable, and they developed the game with this idea in mind. The game started as a basic concept of delivering an object from point A to point B. ZeptoLab eventually fine-tuned the rope physics to use in their next project, which would become Cut the Rope. ![]() ZeptoLab became unsatisfied with the controls of the rope and swapped it with a parachute mechanic. Parachute Ninja was originally going to use a rope mechanic that the ninja would use to swing. The inspiration for Cut the Rope was during the development of their debut game, Parachute Ninja. Development Ĭreative director Semyon Voinov and director of development Denis Morozov of ZeptoLab are the creators of Cut the Rope. Though the stages can be completed without collecting all three stars, the stars are necessary for unlocking later levels. Each stage has three stars that can be collected by having the candy touch them. There are several levels in the game, each divided into 25 stages. Such elements require the player to utilize them in such a fashion that the candy can reach Om Nom. As the game progresses, new elements are added to the puzzles examples including bubbles that can float the candy offscreen and spiders that can steal the candy. The goal of each stage is to get the candy to a green monster named Om Nom by cutting the ropes in a particular order while utilizing the game's physics to get the candy to Om Nom. On each stage, a candy is hung by one or several ropes, which the player can cut. ![]() The red button reverses the direction of gravity. The candy floats in a bubble, which can be popped with a touch or blown to the right with the blue bellows. ![]()
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